In Unreal 4.27 Niagara, how do I change ribbon orientation/rotation to point up (drawn in red)? Initialize Particle and Initial Mesh Orientation didn't help, neither did making Facing Mode be Custom and
Niagara: how to keep a ribbon facing a direction in local space without loosing the trail? - Real Time VFX
Alberto Restrepo - Trails and Ribbon emitters in Niagara